He says that to go back now and play a game like GoldenEye is a sad experience: The game is never like you remember it. He was a fan again he was at a LAN party. And suddenly French, creative director of multiplayer at 343, didn’t feel like a developer anymore. In the hallways of 343 Studios he heard peals of laughter between anecdotes recalling that first “big team battle”-stories about fusion coils sent soaring like blue shooting stars and Pelican-dropped Mongooses splattering Spartans. It was after his colleagues had battled it out as super soldiers that Tom French thought of the good old days.
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